It was one of the last I played, so I remember it the most, but the way the programs admired and respected Alex and her sacrifice and showed it through thier various art was very well done and moving. Did all this occur whilst the original PC was say, walking towards the console in heaven to ascend?Īlso just wanted to say that I quite enjoyed the ending to the Jerusalem game. When exactly does Gehenna occur do you think? It appeared that time worked abit differently in the game world, but there was some longer conversations that went on through the topics. Did he voice such regrets originally? I think he may have accepted things near the very end.ħ. When EL0HIM speaks to Uriel at the start he speaks of regretting that the programs were sent to Gehenna, etc, but I don't recall him ever expressing such regrets at things in the original game (I haven't played it since Dec-14). ![]() Were all the programs in Gehenna all the ones that passed self awarenesss but then decided to not finish the tower, not to go on to be messsengers and not to be copied and "recycled" (so to speak), ie, they ended up standing around and got sent to purgatory (or hell).Ħ. Was it ever made clear why they were there? ie, was there any specificish criteria?ĥ. ![]() We could make a topic asking them all why they were in Gehenna, and most seemed to suggest a variety of things. In one of the endings where you 'expose' Admin he says "I just wanted to be loved" I wasn't sure exactly where this fit in, as it seemed he genuinely tried to stay out of most things and just tweek things behind the shadows so they stayed on track.Ĥ. He and the Mods though would sometimes subtley try to tweek opinions or use a false identity to promote something, such as staying in Gehenna. As far as Admin's motives, from what I recall he basically decided to let everyone run themselves pretty much, with some moderation by the three programs. Was there any hints as to who/which program Admin was initially? (eg, one of those mentioned in the barcodes in the original game?)ģ. Admin was the first one in Gehenna, but I don't recall if he actually made it.? Or did he remake it into what it was from whatever EL0HIM made it originally?Ģ. Any responses are appreciated, I know there's a few questions!ġ. I understood everything pretty well, but thought some others might have some more insight, etc. The extra little (sort-of) hidden puzzles were often more rewarding than the main ones, though some were incredibly obtuse.I finished the game a few days ago and was thinking about some small things I might have initially skipped over (or forgotten!). One big benefit of this approach though, as opposed to having completely separate puzzle areas, is that the world itself is often a puzzle. You end up being very glad for the genuinely absurd running speed. The open, connected world is pretty and fun to explore, but contributes to the feeling of things not being as condensed as they should be. Sometimes you figure out the gist of what you're supposed to do as soon as you walk in an area, and after that it's just a matter of trial and error, with timing and exact positioning playing more of a role than logic. Portal) feel like they're introducing a new idea with every puzzle, whereas a lot of puzzles here feel like you're largely just trying combinations of things you already know. I thought it was really quite good, but it does feel a bit padded out. ![]() Finished, well apart from the star challenges.
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