If showing the area of this special kind of room isn't useful, you may also unselect the Display area check box shown in the Modify room dialog box (by the way, note that when you draw a room which don't touch any wall, its "ceiling" isn't visible for this kind of use).įor more complicate or irregular shapes like a flowerbed, you may draw a room with more points after deactivating magnetism. Then, if you want to draw an area like a path and change its texture, you can use the Room creation tool to draw its outline and change the texture of its floor with the one of your choice, after selecting the Plan > Modify room menu item and clicking on the Texture button of the floor. To apply one of these textures to the whole ground, just choose the 3D view > Modify 3D view menu item and select the texture of your choice. like the following recently added ones (see Textures import page for details about how to import Textures libraries). Years after years, Furniture Libraries bring more interesting furniture for your garden (generally available in the Exterior category) like garden furniture, barbecues, animals, outdoor games, fences of various types.Īnd in the last Textures Libraries update, did you notice the various types of rattan for the outside furniture?įree textures libraries provide also textures in order to design exterior areas with grass, ground, sand, flowerbeds. Using furniture and textures designed by contributors The images shown in this tip are parts of the following image created from the file BeautifulGarden.sh3d (14 MB - designed by eTeks and distributed under CC-BY license). Discover some ideas and advice to decorate yours in Sweet Home 3D. obj, and then lay them into each other at the decided angles and then attach flashings and any other details.Summer has arrived and it's time to take care of your garden. My usual way to make a roof is by deciding the roof angles, calculate walls for each roof section. Now I will attach the flashings and other details. To set percentage and angle for a corrugated texture for each roof section was quick. I tried it with a 25deg hipped roof for an L shaped house and it worked well. There are such UV tools in other modeling software The reason for the texture error is that the texture coordinates are calculated incorrectlyĥ polygon vertices V, corresponding to 5 VTīring 5 V's into 3D space,The apex of a partially sloping roof can be seen.īut it is not easy to calculate the correct texture coordinate value, and I don't know I will put it here when I have first version. I've start to make a logical diagram for this plugin like in '70+ years. Now I'll try to be more clearly organized. Roof projection -> compute roof -> create shape -> add to Home Plane. I've study about 3D Plane equation for few weeks and appear is not so complicated as seems at first view.įor this version I've work in frog, with out a plan and try, test and fail without a clear target. I will let this path for other volunteers(if any).Īs I've already say, I will try another approach (if the life time hope permit). ![]() The part responsible with roof computation (partially mine, partially stolen) don't work as expected. Of course, are made with your code from PlanControler. Inner polygons seem to be generally accurate When all else fails, read the instructions.Murphy's Law A computer program does what you tell it to do, not what you want it to do. ![]() ![]() Now you have to set textures and texture angle: Set roof faces angle -> OK (optionally check inner polygons).Select a room (manually made or trout Autodimensioning)).Someone else could make a highway from this" In the series of YAUP: GenerateRoof plugin v1.0 alphaĪ:"It's a path trout jungle.
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